Thursday 26 November 2015

Planning : From Initial Ideas To A 60 Second Pitch





Our task was to come up with some different ploy ideas for a horror movie aimed at a teenage audience. We did this by creating a mind map of general conventions found in a teenage horror movie so that we had some we had some ideas of different things that we could put into our horror film. We then came up with different plots for our horror movie that we though would appeal to our target audience and were a diet different any horror movies that we had watched; however staying in keeping with the conventions generally used in teen horror movies.






After coming up with four potential ideas, we chose the idea that we thought we could replicate and that would be relatable to our target audience.  Below is the video footage of our 60 second pitch for 'The Lumberjack'.


  
Once we had came up with our idea, we chose our company name by mind mapping lots of different ideas ad then choosing the one we liked best. In the end we chose Black Widow Productions.  We then also came up with a working title for our film by ind mapping ideas too. We chose 'The Lumberjack' as we felt this is short, punchy and links straight to the main character of our film. 

Monday 16 November 2015

Research : The Importance Of Sound In Horror Films


Sound is a vital element to any film or media product, the sound is what connects the audience and the mood being created and, therefore, makes the audience feel a certain way. This sound helps to create the atmosphere of the scene, for example, in a horror movie the music would have high and low pitched strings to create mystery and suspense. If a Horror Film was to just have diegetic sound then the film will not have the same effect upon the audience, this is why non-diegetic sound within any film is important. Music may progressively build to signify that a dramatic event is about to happen or it may be upbeat to lighten the mood. Horror films use diegetic music heavily to create a scary scene. Even though the music sets the scene, it does not give away what will happen in the following events but may put people on edge waiting for something to happen. The music must not be too loud at the start but can start to build up the tension and loudness.

One example of how music can effect a scene in a horror movie is the 1980 'The Shining'. The clip below is of 'The Shining'. If you watch it with and then without the sound, it makes you feel very differently on each one. 


 



Here is another clip about how sound can affect the mood of a film. Justin Zagra, a film maker, has produce a video with an example also showing the difference between a piece of footage without non-diegetic and with non-diegetic.



This research will benefit me because when it comes to my filming I will ensure I record certain sounds such as a scream of the girl when she is about to be killed by the lumber jack. Also the sound of when the lumberjack is coming toward the two characters, so when filming I will get the sound of an axe cutting through as he is walking towards them. This will help me make a more effective film opening because of the diegetic sound that I have filmed my self, to create more tension for the audience. 

Thursday 12 November 2015

Research: The Importance Of Opening Titles















The first thing we did was watch a brief video of the history of the art of titles. This then gave me different ideas for the way that I could edit the titles onto my opening two minutes of my horror film. It also showed us the differences between titles used in horror, comedy and animation films.
I  then watched the opening credits to Se7en. Whilst watching this I noted down the titles, exactly as they were presented, that came up and at what time they appeared. After this I then watched the opening two minutes again, but this time without sound, so I could write down all the visual elements and images that were shown during in the opening. I then had to watch it again, this time with sound, so I could write down all the sounds that I could hear. Then, lastly, I watched the opening for a final time and looked at the typography of how the titles came up; for example if they were in capitals, bold, colour etc.
This is the opening credits to the film Se7en which I used to analyse the opening titles from and use as an example for my opening two minutes of my horror film.




From this process i have learnt that they way titles are used in films and other media products is a very important effect to give the audience a first impression on what type of film it is they are watching and what may be in the film. The way that the titles look is important, for example, if the titles are colourful and in bubble writing then the audience will get the impression that the film is funny and suitable for children too. However , the writing of the titles is written in blood, then the audience will get the impression of death and horror. I have also learnt that sound in any point of a film is very important and can imply different moods to the audience about that point in the film. for example, loud and cheerful music would imply to the audience that this movie is a happy and upbeat. This is an example of non-diagetic sound. Some diagetic sound that could be used in the opening of a film would be talking or noises from props. For example, the creaking of a door opening would put the audience in suspense and make them uneasy. by doing this i have also learn that the visual elements put into a film opening can have a big impact on the audience. These images are like a sneak preview of what is to come in the actual film itself and this means that the audience take note of them most. They will take what they have seen in the opening titles and think that the movie will be similar and carry on this impression and mood.The visual elements of a media product are the part that the audience take notice of most. Because of this I will carefully select the images used in the opening 2 minutes of my horror movie.

Research Essay: Codes And Conventions Of Existing Horror Films

In media products, in this case films, there are codes and conventions that are used to represent information and portray this to the audience. There are two different types of codes, technical and symbolic.
Technical codes are methods of using equipment, such as the camera. Different technical methods are things such as the camera shots, angles and movements which are used in films to represent and give the audience different messages about the film’s setting and characters. Also, the use of editing and sound, whether that be diegetic or non-diegetic, can also be used as technical codes to inform the audience of a feeling or other element of the film. Symbolic codes are things such as clothing, props, lighting and makeup; these can all come under the bracket of Mise-En-Scene. These code are used to show different facts and other pieces of information and inform the audience of this, without the use of words. For example, the clothing that a character wears can tell the audience about the person’s personality, interests and age.
Conventions are the ‘norms’ found in a piece of media, for example, in horror films one convention that is regularly present is that there is not phone signal where the people/person is. These are used in media to let the audience know of the genre or style the media is in. For example, putting a couple in a town centre full of shoppers being followed by a mystery person or animal would not be as effective as the couple being in a forest or other secluded location.
One of the technical methods used in Wrong Turn is the types of camera shots used in the 2 minute opening. To start the film there is an establishing shot of the woodland around the couple. This helps so show that they are in a secluded location away from other people. This also sets the scene of where the couple are and helps start the story of their adventure in the woodlands. They have also used a lot of close up shots in this 2 minute opening. For example, there is a close up of the man’s hands being dragged away as he lay lifeless over the edge of the cliff. This was to show something/someone else was up there and had killed him.  It also means that the audience are able to tell there is a person of danger up on the cliff top and can easily tell the man’s body is being dragged away without having to see the whole body. There is also another close up of the woman putting her hand over her mouth as she sees her dead boyfriend’s boy sprawled on the floor and covered in blood. This close up show the audience her facial expressions, feelings and emotions that this character feels at this point in time. This is very powerful as this is a key moment in the opening and triggers the woman to do something and try to make her escape. The use of camera angles are also another technical code used in the opening two minutes of Wrong Turn. A high angle is used to shown vulnerability. For example, when the woman is hanging alone and has just seen her boyfriend dead hanging over the side of the cliff, there is a high angle shot of the woman hanging from the rocks by herself. This is to show her vulnerability as she is now alone in the middle of a forest and hanging fir a cliff alone.
The symbolic codes use in wrong turn are things like the costumes both the male and female are wearing. The clothing that they are both wearing help suggest the age of characters. For example, the female is wearing very tight clothing and is showing off her stomach and legs. This help the audience think of her age and the type of person that she may be. Another symbolic code used was the lighting. When the female was running through the forest away from the ‘danger’, the lighting was very dark to suggest to the audience the mood and suspense of this scene. Then they showed the car, the escape method, in a very light and bright setting of lighting. This was to show that there really was a ‘light at the end of the tunnel’ and that this was her way out of the horrible situation.
The main convention used in Wrong turn were running through trees, someone trips up, the pair get spit up, they are in the middle of nowhere, never see the ‘danger’, the woman is vulnerable and you see the way to escape.
In Dead Wood, a technical codes used was the tracking shot. For example, the tracking shot was used when the man was running through the woods. This helped to show the location of the couple as well as the danger of the situation. Another type of camera shot use was a low angle shot of the man. This was before the man went to jump across the ditch to get away from the ‘danger’ that was coming up behind him. This was used to show the height of the jump he would have to make and how the vulnerability of him. It also showed his deliberation in making the jump and how he was put in danger. One camera movement was a crane. Once the man had been dragged down the ditch, the woman was left alone in the woods. As she was getting out of the tent and looking around to find the man, calling his name, the camera shot craned up and out of the woods. This made the audience see the woman’s vulnerability and how she was alone in the middle of the forest.
One of the symbolic codes used in the opening two minutes of Dead Wood was the lighting. When the man was in the wood, the lighting was very dark and dull. This was to show that this was part of the ‘danger zone’ and is unsafe for the man to be there. However the lighting on the tent is quite bright. This was to show that this was his ‘safety area’ and one way out to get away from the ‘danger’. Another symbolic code used was costume. Another symbolic code used in the opening two minutes was the use of costumes. For example, the woman was wearing shorts and a low cut top and the man was wearing a bright coloured shirt. This meant that the audience could look at the characters and assess their personalities and age. They may have looked at the male character and said that he was a young and outgoing and bubbly sort of person.
The conventions used in the first two minutes of Dead Wood were that someone trips up, someone runs through some trees, they are in the middle of nowhere, the pair get split up and that they don’t see the ‘danger’.
One of the technical codes used in the opening two minutes of the film ‘Dead Mary’ was the use of close ups. For example, a number of close ups were used to open the movie. These close ups were used to tell the audience some extra information about the character and the scene. This film opens with a close-up of the sign for the petrol station. This give the audience information as on the sign the writing says ‘the last station for 1000 miles’. This lets the audience know some important information about the scene and setting that they then might need to know for later on in the film. Close ups are also used when we are first introduced to the woman. There are close ups of parts of her body, for example, hand and feet. This slowly introduced the person into the film and helps make the feeling of mystery and suspense. There is also music used as a technical code. This is used when the ‘danger’ is looking through the trees and when the female id in the car by herself. This is there to build tensions and suspense as the audience cannot see what the ‘danger’ is but they know that the ‘danger’ is watch the woman and something is going to happen soon.
One of the symbolic codes used in Dead Mary was the clothes that the pair were wearing. For example, the woman was wearing shorts and a low cut top. This give the audience information about the female’s personality and age. They are able to gather the basic information about the female with the characters having to even say anything. Another symbolic code used was props, the woman had a phone in the car with her. The audience can then have an education guess at her age as, at the time, there were less teenagers with phones. The phone also had no signal where they were, this tell the audience about the location that she it at. It tells then that they are in a secluded location as they don’t get phone signal, and it tells the audience this without the characters talking or having writing to tell them.  So the use of props can help determine the type of location and the age of the character.

The conventions used in the first two minutes of Dead Mary are a couple are split up, there is no signal on their phone, they’re in the  middle of nowhere, someone is looking through trees, they don’t see the ‘danger’ and they run out of fuel.

Tuesday 3 November 2015

Research: Analysing Codes And Conventions In Existing Teen Horror Films


What are codes?

Codes are signs that create a meaning through out the film. These codes can be divided into two categories technical and symbolic. 


Symbolic codes show what is happening under the surface of what the eye see's. This code is usually seen through aspects of Mise-En-Scene. For example, a characters clothing, can be decoded to help the audience understand what type personality and interests of this character. Certain props, lighting and makeup can have suggestions or connotations that can be de-coded by the audience. 


Technical codes is all ways that equipment is used to tell the story in media. For example camera angles, camera movements and camera shots and the use of editing in a media product. The use of non-diegetic sound and diegetic sound can also give suggestions to the audience. Some codes can fit into both categories, for example non-diegetic sound is both technical and symbolic codes.

What are conventions?

Conventions are features that are repeated or regularly found in a media product. There are general conventions in any medium, such as the use of quotes in a article, the use of no phone signal in a horror movie, the girl being vulnerable and people being in the middle of nowhere. Conventions are also genre and media type specific. 

How codes and conventions apply in media studies:

Codes and Conventions are used together to give the audience information about the character or scene without telling them in words. The code such as lighting is used differently in different film genres, for example, in horror films the lighting will be mostly dark compared to a family film the lighting will be quite bright. This is to create mystery and suspense in horror movies but in a family film, the lighting will be bight and light so that the tone is suitable for families.